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<p><a class="el" href="a00224.html">GLM_GTX_rotate_vector</a>  
<a href="#details">More...</a></p>

<p><a href="a00095_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga49b4d082305cdfcfe0a5c184f684a902"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga49b4d082305cdfcfe0a5c184f684a902"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#ga49b4d082305cdfcfe0a5c184f684a902">orientation</a> (tvec3&lt; T, P &gt; const &amp;Normal, tvec3&lt; T, P &gt; const &amp;Up)</td></tr>
<tr class="memdesc:ga49b4d082305cdfcfe0a5c184f684a902"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a rotation matrix from a normal and a up vector.  <a href="a00224.html#ga49b4d082305cdfcfe0a5c184f684a902">More...</a><br /></td></tr>
<tr class="separator:ga49b4d082305cdfcfe0a5c184f684a902"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9bff444fb191e2e089a906b899cd033d"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga9bff444fb191e2e089a906b899cd033d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec2&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#ga9bff444fb191e2e089a906b899cd033d">rotate</a> (tvec2&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga9bff444fb191e2e089a906b899cd033d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a two dimensional vector.  <a href="a00224.html#ga9bff444fb191e2e089a906b899cd033d">More...</a><br /></td></tr>
<tr class="separator:ga9bff444fb191e2e089a906b899cd033d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga526b6f8995bc0946aa1a04e9297de7c6"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga526b6f8995bc0946aa1a04e9297de7c6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#ga526b6f8995bc0946aa1a04e9297de7c6">rotate</a> (tvec3&lt; T, P &gt; const &amp;v, T const &amp;angle, tvec3&lt; T, P &gt; const &amp;normal)</td></tr>
<tr class="memdesc:ga526b6f8995bc0946aa1a04e9297de7c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around an axis.  <a href="a00224.html#ga526b6f8995bc0946aa1a04e9297de7c6">More...</a><br /></td></tr>
<tr class="separator:ga526b6f8995bc0946aa1a04e9297de7c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf4d59dd2f668f9ffb38048055d1316bd"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gaf4d59dd2f668f9ffb38048055d1316bd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gaf4d59dd2f668f9ffb38048055d1316bd">rotate</a> (tvec4&lt; T, P &gt; const &amp;v, T const &amp;angle, tvec3&lt; T, P &gt; const &amp;normal)</td></tr>
<tr class="memdesc:gaf4d59dd2f668f9ffb38048055d1316bd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around an axis.  <a href="a00224.html#gaf4d59dd2f668f9ffb38048055d1316bd">More...</a><br /></td></tr>
<tr class="separator:gaf4d59dd2f668f9ffb38048055d1316bd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0c2dc9f8507bffcbb957db9818b18508"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga0c2dc9f8507bffcbb957db9818b18508"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#ga0c2dc9f8507bffcbb957db9818b18508">rotateX</a> (tvec3&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga0c2dc9f8507bffcbb957db9818b18508"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around the X axis.  <a href="a00224.html#ga0c2dc9f8507bffcbb957db9818b18508">More...</a><br /></td></tr>
<tr class="separator:ga0c2dc9f8507bffcbb957db9818b18508"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadab312d430a564741ae02215255027a0"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gadab312d430a564741ae02215255027a0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gadab312d430a564741ae02215255027a0">rotateX</a> (tvec4&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:gadab312d430a564741ae02215255027a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimentionnals vector around the X axis.  <a href="a00224.html#gadab312d430a564741ae02215255027a0">More...</a><br /></td></tr>
<tr class="separator:gadab312d430a564741ae02215255027a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabb5d19eba5befeebcb35a0aad4a114e3"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gabb5d19eba5befeebcb35a0aad4a114e3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gabb5d19eba5befeebcb35a0aad4a114e3">rotateY</a> (tvec3&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:gabb5d19eba5befeebcb35a0aad4a114e3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around the Y axis.  <a href="a00224.html#gabb5d19eba5befeebcb35a0aad4a114e3">More...</a><br /></td></tr>
<tr class="separator:gabb5d19eba5befeebcb35a0aad4a114e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae2507577c4bffa3548b32852791dd90c"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gae2507577c4bffa3548b32852791dd90c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gae2507577c4bffa3548b32852791dd90c">rotateY</a> (tvec4&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:gae2507577c4bffa3548b32852791dd90c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around the X axis.  <a href="a00224.html#gae2507577c4bffa3548b32852791dd90c">More...</a><br /></td></tr>
<tr class="separator:gae2507577c4bffa3548b32852791dd90c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae30ac01b89d4f16a972fee696c964908"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gae30ac01b89d4f16a972fee696c964908"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gae30ac01b89d4f16a972fee696c964908">rotateZ</a> (tvec3&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:gae30ac01b89d4f16a972fee696c964908"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around the Z axis.  <a href="a00224.html#gae30ac01b89d4f16a972fee696c964908">More...</a><br /></td></tr>
<tr class="separator:gae30ac01b89d4f16a972fee696c964908"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga034e5d197ab4bd8685624bc2cf16e586"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga034e5d197ab4bd8685624bc2cf16e586"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#ga034e5d197ab4bd8685624bc2cf16e586">rotateZ</a> (tvec4&lt; T, P &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga034e5d197ab4bd8685624bc2cf16e586"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around the X axis.  <a href="a00224.html#ga034e5d197ab4bd8685624bc2cf16e586">More...</a><br /></td></tr>
<tr class="separator:ga034e5d197ab4bd8685624bc2cf16e586"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafc9ab3101c3f3799f3d5d6d9d3baac09"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gafc9ab3101c3f3799f3d5d6d9d3baac09"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tvec3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00224.html#gafc9ab3101c3f3799f3d5d6d9d3baac09">slerp</a> (tvec3&lt; T, P &gt; const &amp;x, tvec3&lt; T, P &gt; const &amp;y, T const &amp;a)</td></tr>
<tr class="memdesc:gafc9ab3101c3f3799f3d5d6d9d3baac09"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns Spherical interpolation between two vectors.  <a href="a00224.html#gafc9ab3101c3f3799f3d5d6d9d3baac09">More...</a><br /></td></tr>
<tr class="separator:gafc9ab3101c3f3799f3d5d6d9d3baac09"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00224.html">GLM_GTX_rotate_vector</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00155.html" title="The core of GLM, which implements exactly and only the GLSL specification to the degree possible...">GLM Core</a> (dependence) </dd>
<dd>
<a class="el" href="a00229.html" title="Add transformation matrices. ">GLM_GTX_transform</a> (dependence) </dd></dl>

<p>Definition in file <a class="el" href="a00095_source.html">rotate_vector.hpp</a>.</p>
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